Flagship attraction campaign · 2026

Riders of Asterfall — The Choosing

A premium destination-attraction film built around trials, dragon bonding, and first-person flight.

Role

  • Creative direction
  • World-building
  • AI cinematography
  • Editing
  • Sound design
Riders of Asterfall — The Choosing project cover

Final film

Watch the project.

The project

A destination attraction designed from entrance to first flight.

An original cinematic attraction campaign developed as a believable operating theme-park experience. The project combines world-building, practical attraction logic, first-person cinematography, photoreal visual development, biological creature direction, editing, and a complete location-aware soundscape.

Highlights

  • 22-scene narrative attraction arc
  • Operationally grounded theme-park realism
  • First-person dragon-flight finale

Built for real-world use

Creative ambition translated into a clear campaign purpose.

Objective

Visualize an original destination attraction as a credible operating experience, giving developers, agencies, and experiential teams a cinematic way to communicate story, scale, guest journey, and emotional payoff.

Deliverables
  • Flagship narrative attraction film
  • Vertical social master and campaign key art
  • Location-aware sound design and final mix
Applications
  • Attraction or destination concept pitch
  • Experiential-development presentation
  • Launch teaser and social campaign